Welcome to TerraFirmaPunk! Back Tools by iChun. Better Boat by SanAndreasP. Better Foliage by OctarineNoise. Disappears completely. It seems to occur when i have my hotbar full/when there is an item in my 7th slot, for some reason? Yet when I look in a certain direction it opens just fine. I also have a problem where there is something. They are placed in a slot on top of the player portrait to the right of the chest armour slot, see screenshot above. Some items are simply too heavy to carry in your inventory, ie. The anvil and sealed barrels and large vessels, making the player immobile while they have it in their inventory. These items can instead be strapped onto the back. I love the addition of back slots, and I'm particularly fond of the woodcutter's backpack idea. Restrictions like these are fun because they lead to choices, because the player can only carry one huge item at a time. However there are times (such as when relocating a base) where carrying one barrel at a time is somewhat tedious. R/TerraFirmaCraft: TerraFirmaCraft, Terra Firma Craft. Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. Yep, the quiver is on my shoulder slot and full of javelins (I can see my sprite with a quiver). When you pick your arrows or javelins back up, they should go into your quiver again. You can remove stitching by using a knife on the pattern and holding right-click. Stitching is cut at the point of the knife icon. Place your knife back into your inventory to update the pattern. When all the seams are sewn properly and no stitches are out of line, The clothing item will be output into the slot on the right. The modpack is now on the CurseForge site. Download the client here: Twitch Client and search for the 'TerraFirmaCraft Reloaded' modpack, or download it manually and import it from the project site here. How to install the modpack with the Curse Client: Download and install the client.

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Terra Firma Craft 1.13.2

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Terra Firma Craft 1.12.2

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commented Sep 22, 2019

This is especially a problem with food with different decay dates. There's two issues here:

  • If the output can't be merged, the recipe should either not complete, or throw the item on the ground (may have to change the fact that fire pits burn items on top of them)
  • If the output is a food item, try merging food items and accepting earliest decay date (similar to crafting recipes)
added the unconfirmed bug label Sep 22, 2019
added a commit to DisasterMoo/TerraFirmaCraft that referenced this issue Sep 26, 2019
Fire pits now merge food contents if possible, or spit the output to …
added bugfixed in dev and removed unconfirmed bug labels Sep 26, 2019
added a commit to DisasterMoo/TerraFirmaCraft that referenced this issue Sep 28, 2019
Fire pits now merge food contents if possible, or spit the output to …
added a commit to DisasterMoo/TerraFirmaCraft that referenced this issue Sep 30, 2019

Terra Firma Craft Recipes

Fire pits now merge food contents if possible, or spit the output to …
closed this in 3975416Oct 5, 2019

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